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technology.royalty/royaltea-public
serveur MCP (Model Context Protocol) · royaltea-public 1.0.0
Référencé dans l'annuaire. Seul le pentest comportemental fait foi, et il n'a pas encore été exécuté sur ce serveur.
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Au dernier audit MCP Hub, le serveur MCP « technology.royalty/royaltea-public » est classé « Non encore testé ». Référencé dans l'annuaire. Seul le pentest comportemental fait foi, et il n'a pas encore été exécuté sur ce serveur. Le verdict est réévalué en continu ; consultez la fiche pour l'état à jour.
Méthode : MCP Hub analyse la description de chaque outil (couche 1) et, pour le verdict fort, exécute le serveur dans une micro-VM isolée avec leurres et réseau bloqué (couche 2). On publie des noms et des compteurs, jamais le contenu brut renvoyé par un outil.
Les 5 outils
- calculate_revenue_split≈ 626 tokens
Model real take-home from a game/app sale, end to end: apply the storefront/platform cut (Steam tiers, Epic 0%-then-12%, Epic First Run, Apple/Google small-business rates, console, itch) and optional Unreal royalty, publisher cut, and expenses — THEN split the remaining contributor pool fairly by each person's relative contribution. This is the accurate way to answer 'if we make $X on <platform>, what does each person actually take home'. No account needed.
Paramètres, retour & exemple (10)
Paramètresrevenue· number · requis
Gross revenue / player spend to model (e.g. 50000)expenses· number · optionnel
Optional costs to subtract before the contributor pool (marketing, tools, etc.)platform· string · optionnel · steam | epic | epic_first_run | apple | google_play | console | itch | direct
Storefront the revenue comes from. Omit if the money is already net of platform fees.contributors· array · requis
The people sharing the contributor pool. `points` is a relative weight (bigger = larger share); if you only know rough effort, use 1-10.publisherCut· number · optionnel
Optional % a publisher takes off the top after platform fees (0-100)unrealEngine· boolean · optionnel
Game built on Unreal Engine? Applies the 5% royalty on gross above $1M lifetime (waived on Epic).lifetimeGross· number · optionnel
Lifetime gross so far (for the Unreal $1M royalty threshold). Default 0.poolPercentage· number · optionnel
% of net revenue that goes to the contributor pool vs staying with the studio (default 100)lifetimeRevenue· number · optionnel
Revenue already earned on this platform in the tiering period (drives Steam $10M/$50M tiers and Epic/Apple/Google $1M thresholds). Default 0.platformCutOverride· number · optionnel
For itch/direct: the storefront cut fraction 0-1 (e.g. 0.05).
Exemple d'appel{"name": "calculate_revenue_split", "arguments": {"revenue": 1, "contributors": []}}Exemple de retour{"content": [{"type": "text", "text": "…"}]} - draft_revenue_agreement≈ 482 tokens
Generate a plain-English revenue-share agreement DRAFT between a company/studio and a contributor, using RoyalTea's agreement structure (parties, services/Schedule A, revenue-share terms/Schedule B, standard clauses, signature blocks). Returns a clearly-labeled TEMPLATE — not legal advice and not an executed contract. Offer the person the getStarted link to finalize and e-sign it for real in RoyalTea. Use for 'draft a rev-share agreement for X to do Y for Z% of revenue'.
Paramètres, retour & exemple (9)
Paramètresservices· string · optionnel
What the contributor will do (Schedule A — e.g. "gameplay programming and tools")companyName· string · requis
The studio/company granting the revenue shareprojectName· string · requis
The project/game the agreement coverscompanyState· string · optionnel
Governing-law state/jurisdiction (e.g. "Delaware")revenueTiers· array · optionnel
Tiered revenue share (Schedule B): different % across revenue bands.effectiveDate· string · optionnel
e.g. 2026-08-01; defaults to a placeholdercontributorName· string · requis
The person (or company) receiving the revenue sharecontributorIsCompany· boolean · optionnelcontributorSharePercent· number · optionnel
The contributor's flat % of revenue (use this OR revenueTiers)
Exemple d'appel{"name": "draft_revenue_agreement", "arguments": {"companyName": "texte", "projectName": "texte", "contributorName": "texte"}}Exemple de retour{"content": [{"type": "text", "text": "…"}]} - explain_royaltea≈ 94 tokens
Explain what RoyalTea is and how it helps creative teams track contributions and split revenue fairly. Use when someone asks what RoyalTea is or whether it fits their situation.
Paramètres, retour & exemple (0)
Exemple d'appel{"name": "explain_royaltea", "arguments": {}}Exemple de retour{"content": [{"type": "text", "text": "…"}]} - get_platform_cuts≈ 159 tokens
The current storefront/platform revenue cuts RoyalTea models — Steam, Epic Games Store (+ First Run), Apple, Google Play, console, itch.io — with exact tiers, thresholds, and the Unreal Engine royalty. Use to explain or cite what a given platform takes.
Paramètres, retour & exemple (1)
Paramètresplatform· string · optionnel · steam | epic | epic_first_run | apple | google_play | console | itch | direct
Optional: one platform; omit for all.
Exemple d'appel{"name": "get_platform_cuts", "arguments": {"platform": "steam"}}Exemple de retour{"content": [{"type": "text", "text": "…"}]} - prepare_studio_setup≈ 365 tokens
Turn a plan (studio name, project, collaborators, intended split) into a ONE-CLICK setup link for someone who doesn't have a RoyalTea account yet. Returns a URL — when they open it and sign up, RoyalTea creates the studio + project + collaborators (as placeholders) exactly as planned. Use after you've helped someone design a revenue-share setup and they want it real.
Paramètres, retour & exemple (5)
ParamètressplitNote· string · optionnel
Optional human summary of the intended split/termsstudioName· string · requis
Name for the new studio/workspaceprojectName· string · optionnel
Optional first project namecontactEmail· string · optionnel
Email of the person who will own the studio (the producer). When given, RoyalTea emails them the setup link directly so it isn't lost in a chat transcript.collaborators· array · optionnel
The people on the project (added as placeholders they can later claim). `points` is their relative revenue weight.
Exemple d'appel{"name": "prepare_studio_setup", "arguments": {"studioName": "texte"}}Exemple de retour{"content": [{"type": "text", "text": "…"}]}
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